The Visual Computer manuscript No. (will be inserted by the editor) (2008)
Andrei Sharf, Marina Blumenkrants, Ariel Shamir, Daniel Cohen-or, A. Sharf, M. Blumenkrants, ...
Abstract Editing and manipulation of existing 3D geometric objects are means to extend their repertoire and promote their availability. Traditionally, tools to compose or manipulate objects defined...
On-the-fly curve-skeleton computation for 3d shapes (2008)
Andrei Sharf, Thomas Lewiner, Ariel Shamir, Leif Kobbelt, Autores Andrei Sharf, Thomas Lewiner, ...
Palavras Chave: 1. 3D curve-skeleton 2. deformable models 3. skinning Número de páginas: 7 Data de submissão: February 10 th, 2007
Interactive topology-aware surface reconstruction (2008)
Andrei Sharf, Thomas Lewiner, Gil Shklarski, Sivan Toledo, Daniel Cohen-or, Autores Andrei Sharf, ...
Breve Descrição do Projeto (em case de projeto novo):
On-the-fly Curve-skeleton Computation for 3D Shapes (2008)
Andrei Sharf, Thomas Lewiner, Ariel Shamir, Leif Kobbelt
The curve-skeleton of a 3D object is an abstract geometrical and topological representation of its 3D shape. It maps the spatial relation of geometrically meaningful parts to a graph structure. Each...
Competing fronts for coarse–to–fine surface reconstruction (2006)
Andrei Sharf, Thomas Lewiner, Ariel Shamir, Leif Kobbelt, Daniel Cohen–or
Abstract. We present a deformable model to reconstruct a surface from a point cloud. The model is based on an explicit mesh representation composed of multiple competing evolving fronts. These fronts...
Context-based surface completion (2004)
Andrei Sharf, Marc Alexa, Daniel Cohen-or
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