Craig A. Lindley, Lennart Nacke, Charlotte C. Sennersten
Abstract-All games are cognitive learning environments. A cognitive approach to understanding games and gameplay emphasises the analysis and understanding of these learning functions and how game...
Story and Narrative Structures in Computer Games 1 (2008)
Computer games can involve narrative and story elements integrating different forms of interactivity and using different strategies for combining interaction with non-interactive story and narrative...
Grimshaw, Mark, Lindley, Craig A., Nacke, Lennart
Player immersion is the holy grail of computer game designers particularly in environments such as those found in first-person shooters. However, little is understood about the processes of immersion...
Abstract-Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to deliver new modes of game play experience in...
Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design (2008)
Abstract. Ludic systems are interactive media productions typically generalised under the heading of computer games, but actually integrating elements of game play, simulation or modeling, and...
Craig A. Lindley, Mirjam Eladhari
Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing forms. Each of these...
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics (2008)
Craig A. Lindley, Charlotte C. Sennersten
Schema theory provides a foundation for the analysis of game play patterns created by players during their interaction with a game. Schema models derived from the analysis of play provide a rich...
Mark Grimshaw, Craig A. Lindley, Lennart Nacke
Player immersion is the holy grail of computer game designers particularly in environments such as those found in firstperson shooters. However, little is understood about the processes of immersion...
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics (2008)
Craig A. Lindley, Charlotte C. Sennersten
Schema theory provides a foundation for the analysis of game play patterns created by players during their interaction with a game. Schema models derived from the analysis of play provide a rich...
Generic Viewer Interaction Semantics for Dynamic Virtual Video Synthesis (2007)
Craig A. Lindley, Anne-Marie Vercoustre
. The FRAMES project is developing a system for video database search, content-based retrieval, and virtual video program synthesis. For dynamic synthesis applications, a video program is specified...
Abstract-Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, locationbased and mixed reality technical infrastructures to deliver new modes of game play experience in...
Player Character Design Facilitating Emotional Depth (2003)
Mirjam Eladhari, Craig A. Lindley
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It is up to the game...
The Gameplay Gestalt, Narrative, and Interactive Storytelling (2002)
This paper discusses the relationship between concepts of narrative, patterns of interaction within computer games constituting gameplay gestalts, and the relationship between narrative and the...
Craig A. Lindley, Mirjam Eladhari
Abstract. A common experience in playing computer role-playing games, adventure games, and action games, is to move through a complex environment only to discover that a quest cannot be completed, a...
There are a number of different approaches for automatically selecting video clips from a video database and sequencing them into meaningful presentations for viewers. The video database represents a...
A Specification Language for Dynamic Virtual Video Sequence Generation (1999)
Craig A. Lindley, Anne-Marie Vercoustre
This paper describes the syntax and semantics of the specification language for associative chaining. The language allows the specification of entity types for association generation, the...