Er Hornung

Details der Publikationsliste

Zeitraum

2003 - 2008

Anzahl

6

Co-Autoren

Journal of Virtual Reality and Broadcasting, Volume 3(2006), no. 3 Abstract Automatic Data Normalization and Parameterization for Optical Motion Tracking (2008)

Ip Sar Dessai, Er Hornung, Leif Kobbelt

Methods for optical motion capture often require timeconsuming manual processing before the data can be used for subsequent tasks such as retargeting or character animation. These processing steps...

Abstract (2008)

M. Pauly, M. Zwicker, High-quality Surface, Splatting Today’s Gpus, Mario Botsch, Er Hornung, ...

Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into a valuable alternative to surface representations based on polygonal meshes. Elliptical surface...

Abstract (2008)

M. Pauly, M. Zwicker, High-quality Surface, Splatting Today’s Gpus, Mario Botsch, Er Hornung, ...

Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into a valuable alternative to surface representations based on polygonal meshes. Elliptical surface...

Hierarchical Volumetric Multi-view Stereo Reconstruction of Manifold Surfaces Based on Dual Graph Embedding (2006)

Alexander Hornung, Er Hornung, Leif Kobbelt

This paper presents a new volumetric stereo algorithm to reconstruct the 3D shape of an arbitrary object. Our method is based on finding the minimum cut in an octahedral graph structure embedded into...

Robust and Efficient Photo-Consistency Estimation for Volumetric 3D Reconstruction (2006)

Alexander Hornung, Er Hornung, Leif Kobbelt

Estimating photo-consistency is one of the most important ingredients for any 3D stereo reconstruction technique that is based on a volumetric scene representation. This paper presents a new,...

An Autonomous Real-Time Camera Agent for Interactive Narratives and Games AlexanderHox ung (2003)

Gerhard Lakemeyer Andgeo, Er Hornung, Gerhard Lakemeyer, Georg Trogemann

Virtual reality environments provide the possibility to create interactive stories with the audience being an active part of the narrative. This paper presents our work on transferring...