Jeff Rickel, W. Lewis Johnson, Presenter Michael, Sao Pedro
• Strong desire to enable normally expensive and/or hazardous procedural training in domains where real-life, hands-on practice is essential to learning. • Example domains include: surgery, air...
A Web-based Simulation Environment for Manufacturing Education (2008)
Jeff Rickel, Maged Dessouky, Edward Kazlauskas, Narayanan Sadagopan, Erin Shaw, W. Lewis Johnson
Abstract. To better prepare manufacturing students for the complexity of modern factories, a Web-based Virtual Factory Teaching System (VFTS) was developed to complement traditional classroom...
Received Best Paper award Virtual Humans for Team Training in Virtual Reality (2007)
Figure 1: Steve describing an indicator light This paper describes the use of virtual humans and distributed virtual reality to support team training, where students must learn their individual role...
Clark Elliott, Jeff Rickel, James Lester
3 Multimedia Laboratory, Department of Computer Science,
new ones as needed. Moreover, the agent must be able to flexibly interleave planning and execution, because domains for which SBT is effective often require a mixture of advanced planning and...
Jeff Rickel, Bruno Herreros, W. Lewis Johnson
Abstract. Virtual laboratories, which allow students to interactively run simulated experiments, are a powerful way to teach students about science. To provide guidance to students working with...
Incorporating Tutorial Strategies (2007)
Jim R. Davies, Jim R. Davies, Neal Lesh, Neal Lesh, Charles Rich, Charles Rich, ...
Computer tutors and intelligent software assistants have traditionally been thought of as different kinds of systems. However tutors and assistants share many properties. We have incorporated...
Creating Interactive Virtual Humans: Some Assembly Required (2007)
Gratch, Jonathan, Rickel, Jeff, Andre, Elisabeth, Cassell, Justine, Petajan, Eric, Badler, Norman
Science fiction has long imagined a future populated with artificial humans- human-looking devices with human-like intelligence. Although Asimov's benevolent robots and the Terminator movies'...
Toward a New Generation of Virtual Humans for Interactive Experiences (2007)
Rickel, Jeff, Marsella, Stacy, Gratch, Jonathan, Hill, Randall, Traum, David, Swartout, William
Interactive virtual worlds provide a powerful medium for entertainment and experiential learning. Army lieutenants can gain valuable experience in decision-making in scenarios like the example above....
William Swartout, Jonathan Gratch, All Hill, Eduard Hovy, Stacy Marsella, Jeff Rickel, ...
This paper describes the virtual humans developed as part of the Mission Rehearsal Exercise project, a virtual reality based training system. This project is an ambitious exercise in integration,...
William Swartout, Jonathan Gratch, All W. Hill, Stacy Marsella, Jeff Rickel, David Traum
project, a virtual reality–based training system. This project is an ambitious exercise in integration, both in the sense of integrating technology with entertainment industry content, but also in...
William Swartout, Jonathan Gratch, All Hill, Eduard Hovy, Stacy Marsella, Jeff Rickel, ...
This paper describes the virtual humans developed as part of the Mission Rehearsal Exercise project, a virtual reality-based training system. This project is an ambitious exercise in integration,...
William Swartout, Jonathan Gratch, All Hill, Eduard Hovy, Stacy Marsella, Jeff Rickel, ...
This paper describes the virtual humans developed as part of the Mission Rehearsal Exercise project, a virtual reality-based training system. This project is an ambitious exercise in integration,...
Virtual humans in the mission rehearsal exercise system (2003)
All W. Hill, Jonathan Gratch, Stacy Marsella, Jeff Rickel, William Swartout, David Traum
How can simulation be made more compelling and effective as a tool for learning? This is the question that the Institute for Creative Technologies (ICT) set out to answer when it was formed at the...
Negotiation Over Tasks in Hybrid Human-Agent Teams for Simulation-Based Training (2003)
David Traum, Jeff Rickel, Jonathan Gratch, Stacy Marsella
The effectiveness of simulation-based training for individual tasks – such as piloting skills – is well established, but its use for team training raises challenging technical issues. Ideally,...
Negotiation over Tasks in Hybrid Human-Agent Teams for Simulation-Based Training (2003)
David Traum, Jeff Rickel, Jonathan Gratch, Stacy Marsella
The effectiveness of simulation-based training for individual tasks -- such as piloting skills -- is well established, but its use for team training raises challenging technical issues. Ideally,...
Negotiation Over Tasks in Hybrid Human-Agent Teams for Simulation-Based Training (2003)
David Traum, Jeff Rickel, Jonathan Gratch, Stacy Marsella
The effectiveness of simulation-based training for individual tasks – such as piloting skills – is well established, but its use for team training raises challenging technical issues. Ideally,...
Creating Interactive Virtual Humans: Some Assembly Required (2002)
Gratch, Jonathan, Rickel, Jeff, André, Elisabeth, Cassell, Justine, Petajan , Eric, Badler, Norman I
Discusses some of the key issues that must be addressed in creating virtual humans, or androids. As a first step, we overview the issues and available tools in three key areas of virtual human...
A plug-in architecture for generating collaborative agent responses (2002)
Andrew Garland, Charles Rich, Charles Rich, Neal Lesh, Neal Lesh, Jeff Rickel, ...
We describe an implemented architecture for programming the responses of collaborative interface agents out of easily composable and reusable plug-in components, and discuss the underlying...
A plug-in architecture for generating collaborative agent responses (2002)
Jeff Rickel, Charles Rich, Charles Rich, Neal Lesh, Neal Lesh
We describe an implemented architecture for programming the responses of collaborative interface agents out of easily composable and reusable plug-in components, and discuss the underlying...
Collaborative Discourse Theory as a Foundation for Tutorial Dialogue (2002)
Jeff Rickel, Neal Lesh, Charles Rich, Candace L. Sidner, Ace L. Sidner, Abigail Gertner
Research on intelligent tutoring systems has not leveraged general models of collaborative discourse, even though tutoring is inherently collaborative.
Extending Virtual Humans to Support Team Training in Virtual Reality (2002)
This paper describes the use of virtual humans and distributed virtual reality to support team training, where students must learn their individual role in the team as well as how to coordinate their...
Toward a New Generation of Virtual Humans for Interactive Experiences (2002)
Jeff Rickel, Stacy Marsella, Usc Information, Randall Hill, Jonathan Gratch, All Hill, ...
this article, we describe the key areas in which we are extending Steve. Although there has been extensive prior research in each of these areas, we cannot simply plug in different modules...
Learning Domain Knowledge for Teaching Procedural Skills (2002)
Richard Angros, Jr., W. Lewis Johnson, Jeff Rickel, Andrew Scholer
This paper describes a method for acquiring procedural knowledge for use by pedagogical agents in interactive simulation-based learning environments. Such agents need to be able to adapt their...
A Plug-in Architecture for Generating Collaborative Agent Responses (2002)
Charles Rich, Neal Lesh, Jeff Rickel, Andrew Garland
We describe an implemented architecture for programming the responses of collaborative interface agents out of easily composable and reusable plug-in components, and discuss the underlying...
Collaborative Agent Responses (2002)
Charles Rich, Neal Lesh, Jeff Rickel, Andrew Garl, Charles Rich, Neal Lesh, ...
We describe an implemented architecture for programming the responsesto its developers.
Using a model of collaborative dialogue to teach procedural tasks (2001)
Jeff Rickel, Je Rickel, Neal Lesh, Neal Lesh, Charles Rich, Charles Rich, ...
Previous research on building intelligent tutoring systems has not taken full advantage of general models of collaborative discourse even though tutoring is an inherently collaborative and often...
Stacy Marsella, Jonathan Gratch, Jeff Rickel
A person’s behavior provides significant information about their emotional state, attitudes, and attention. Our goal is to create virtual humans that convey such information to people while...
ABSTRACT A Plug-in Architecture for Generating Collaborative Agent Responses (2001)
Charles Rich, Neal Lesh, Jeff Rickel, Andrew Garl
We describe an implemented architecture for programming the responses of collaborative interface agents out of easily composable and reusable plug-in components, and discuss the underlying...
Using a model of collaborative dialogue to teach procedural tasks (2001)
Jeff Rickel, Je Rickel, Neal Lesh, Neal Lesh, Charles Rich, Charles Rich, ...
Previous research on building intelligent tutoring systems has not taken full advantage of general models of collaborative discourse even though tutoring is an inherently collaborative and often...
An automated lab instructor for simulated science experiments (2001)
Jeff Rickel, Bruno Herreros, W. Lewis Johnson
Abstract. Virtual laboratories, which allow students to interactively run simulated experiments, are a powerful way to teach students about science. To provide guidance to students working with...
Incorporating tutorial strategies into an intelligent assistant (2001)
Jim R. Davies, Abigail S. Gertner, Neal Lesh, Charles Rich, Jeff Rickel, Ace L. Sidner, ...
Computer tutors and intelligent software assistants have traditionally been thought of as different kinds of systems. However tutors and assistants share many properties. We have incorporated...
Learning domain knowledge for teaching procedural tasks (2000)
Andrew Scholer, Jeff Rickel, Richard Angros, W. Lewis Johnson
Providing domain knowledge needed by intelligent tutoring systems to teach a procedure to students is traditionally a difficult and time consuming task. This paper presents a system for making this...
Task-Oriented Tutorial Dialogue: Issues and Agents (2000)
Jeff Rickel, Rajaram Ganeshan, Charles Rich, Candace L. Sidner, Neal Lesh
Towards our goal of developing computer tutors that can collaborate with students on tasks in simulated environments, we have built a series of four prototype tutors. These tutors integrate two...
Mitsubishi Electric Research Laboratories (2000)
Http Www Merl, Jeff Rickel, Charles Rich, Ace L. Sidner, Neal Lesh, Je Rickel, ...
Towards our goal of developing computer tutors that can collaborate with students on tasks in simulated environments, wehave built a series of four prototype tutors. These tutors integrate two...
Merl -- A Mitsubishi Electric Research Laboratory (2000)
Http Www Merl, Abigail S. Gertner, Jeff Rickel, Jim R. Davies, Jim R. Davies, Neal Lesh, ...
Computer tutors and intelligent software assistants have traditionally been thought of as different kinds of systems. However tutors and assistants share many properties. We have incorporated...
Task-Oriented Collaboration with Embodied Agents in Virtual Worlds (2000)
J. Sullivan, S. Prevost (eds, Jeff Rickel, W. Lewis Johnson
Introduction We are working toward animated agents that can collaborate with human students in virtual worlds. The agent's objective is to help students learn to perform physical, procedural...
Task-oriented tutorial dialogue: Issues and agents (2000)
Jeff Rickel, Charles Rich, Ace L. Sidner, Neal Lesh, Je Rickel, Rajaram Ganeshan, ...
Towards our goal of developing computer tutors that can collaborate with students on tasks in simulated environments, we have built a series of four prototype tutors. These tutors integrate two...
FOR MANUFACTURING EDUCATION (2000)
Maged M. Dessouky, Sushil Verma, Diane E. Bailey, Jeff Rickel
Historically, manufacturing engineering education has focused on teaching mathematical models using simplifying assumptions that can mask the realities of complex manufacturing systems. Recent...
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up of the...
Virtual Humans for Team Training in Virtual Reality (1999)
This paper describes the use of virtual humans and distributed virtual reality to support team training, where students must learn their individual role in the team as well as how to coordinate their...
Lifelike Pedagogical Agents and Affective Computing: An Exploratory Synthesis (1999)
Clark Elliott, Jeff Rickel, James Lester
this paper arise naturally in many human social situations as a byproduct of goal-driven behavior, principled (or unprincipled) behavior, simple preferences, and relationships with other agents. This...
Lifelike pedagogical agents and affective computing: An exploratory synthesis (1999)
Clark Elliott, Jeff Rickel, James Lester
Lifelike pedagogical agents have been the subject of increasing attention in the agents and knowledge-based learning environment communities [2, 17, 19{21]. In parallel developments, recent years...
STEVE: A Pedagogical Agent for Virtual Reality (1998)
We are exploring the use of virtual reality for training people how to perform tasks, such as operating and maintaining complex equipment. This video describes Steve, an agent we are developing that...
Integrating Pedagogical Agents into Virtual Environments (1998)
Lewis Johnson, Jeff Rickel, Randy Stiles, Allen Munro
In order for a virtual environment to be effective as a training tool, it is not enough to concentrate on the fidelity of the renderings and the accuracy of the simulated behaviors. The environment...
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up of the...
Task-Oriented Dialogs with Animated Agents in Virtual Reality (1998)
We are working towards animated agents that can carry on tutorial, task-oriented dialogs with human students. The agent's objective is to help students learn to perform physical, procedural...
Integrating Pedagogical Agents into Virtual Environments (1998)
W. Lewis Johnson, Jeff Rickel, Randy Stiles, Allen Munro
In order for a virtual environment to be effective as a training tool, it is not enough to concentrate on the fidelity of the renderings and the accuracy of the simulated behaviors. The environment...
Integrating pedagogical capabilities in a virtual environment agent (1997)
Virtual environments are a promising milieu for education and training, because they allow students to practice their skills in 3D simulations of work settings. Autonomous agents can improve the...
Automated modeling of complex systems to answer prediction questions (1997)
A question about the behavior of a complex, physical system can be answered by simulating the system--- the challenge is building a model of the system that is appropriate for answering the question....
Intelligent Tutoring in Virtual Reality: A Preliminary Report (1997)
Virtual reality simulation environments offer exciting opportunities and challenges for intelligent tutoring systems. Students, immersed in a 3D computer simulation of their work environment, improve...
Mixed-Initiative Interaction between Pedagogical Agents and Students in Virtual Environments (1997)
Virtual reality can broaden the types of interaction between students and computer tutors. As in conventional simulation-based training, the computer can watch students practice tasks, responding to...
) Jeff Rickel and W. Lewis Johnson Information Sciences Institute & Computer Science Department University of Southern California 4676 Admiralty Way, Marina del Rey, CA 90292-6695 rickel,...
Integrating Affective Computing Into Animated Tutoring Agents. (1997)
Clark Elliott, Jeff Rickel, James C. Lester
This paper discusses preliminary work on integrating the Affective Reasoner, being developed at DePaul University, with two extant tutoring systems: the Soar Training Expert for Virtual Environments...
Integrating Affective Computing Into Animated Tutoring Agents. (1997)
Clark Elliott, Jeff Rickel, James C. Lester
This paper discusses preliminary work on integrating the Affective Reasoner, being developed at DePaul University, with two extant tutoring systems: the Soar Training Expert for Virtual Environments...
) Jeff Rickel and W. Lewis Johnson Information Sciences Institute & Computer Science Department University of Southern California 4676 Admiralty Way, Marina del Rey, CA 90292-6695 (310) 822-1511...
Integrating Affective Computing Into Animated Tutoring Agents. (1997)
Clark Elliott, James C. Lester, Jeff Rickel
this paper we examine ways in which work on the Affective Reasoner, being developed at DePaul University, can be integrated into two extant tutoring systems, the Soar Training Expert for Virtual...
Jeff Rickel And, Jeff Rickel, Bruce Porter
The ability to answer prediction questions is crucial to reasoning about physical systems. A prediction question poses a hypothetical scenario and asks for the resulting behavior of variables of...
The ability to answer prediction questions is crucial to reasoning about physical systems. A prediction question poses a hypothetical scenario and asks for the resulting behavior of variables of...
The Use of Analogy in Automated Theorem Proving (1989)
this paper is to review the requirements for analogical reasoning in proof discovery and discuss some approaches. This paper is not intended as an objective survey of past approaches to this problem....
Animated Pedagogical Agents for Team Training
This paper provides a brief summary of our extensions to Steve to support team training, where students learn to perform team tasks by practicing them with other people and Steve agents.