Real-time color ball tracking for augmented reality (2008)
Sykora, D., Sedlacek, D., Riege, K.
In this paper, we introduce a light-weight and robust tracking technique based on color balls. The algorithm builds on a variant of randomized Hough transform and is optimized for a use in real-time...
Improving the AVANGO VR/AR framework: Lessons learned (2008)
Kuck, R., Wind, J., Riege, K., Bogen, M.
Our open source VR/AR framework AVANGO has been used in several of our R&D projects since 1996. We recently started the development of the next generation version called AVANGO NG as the development...
Improving the AVANGO VR/AR framework: Lessons learned (2008)
Kuck, R., Wind, J., Riege, K., Bogen, M.
Our open source VR/AR framework AVANGO has been used in several of our R&D projects since 1996. We recently started the development of the next generation version called AVANGO NG as the development...
Spinnstube: A seated augmented reality display system (2007)
Wind, J., Riege, K., Bogen, M.
We describe the Spinnstube, a new projection-based Augmented Reality display system for collaborative work environments. By simply attaching the system to a desk, real objects are augmented with...
Tactylus, a pen-input device exploring audiotactile sensory binding (2006)
Kruijff, E., Wesche, G., Riege, K., Goebbels, G., Kunstman, M., Scmalstieg, D.
Recent studies have shown that through a careful combination of multiple sensory channels, so called multisensory binding effects can be achieved that can be beneficial for collision detection and...
The bent pick ray: An extended pointing technique for multi-user interaction (2006)
Riege, K., Wesche, G., Holtkämper, T., Fröhlich, B.
This paper presents a collaborative pointing technique for co-located multi-user interaction in projection-based virtual environments. Our approach uses bent pick rays to allow users to...