Magnus Moar

Details der Publikationsliste

Zeitraum

2001 - 2009

Anzahl

20

Co-Autoren

Abstract. The Vertex Project: Children creating and populating 3D virtual worlds (2009)

Fiona Bailey, Magnus Moar

This paper outlines early investigations and initial outcomes of The Vertex Project, a schoolbased

Children’s Creation of Shared 3D Worlds. (2008)

Magnus Moar, Fiona Bailey, Barnet En Ht

Abstract. The paper will describe research undertaken to investigate how children can be assisted to construct web based 3D worlds. As new technologies become an increasingly important part of...

Walking with Avatars The Vertex Project: Children creating and populating 3D virtual worlds (2008)

Fiona Bailey, Magnus Moar

currently underway at Middlesex University, which sets out to explore the educational applications of shared 3D virtual worlds. Working with three primary schools, the project aims to actively...

Active Ingredient (2008)

Stephen Boyd Davis, Magnus Moar, John Cox, Rachel Jacobs, Matt Watkins, Chris Riddoch, ...

’Ere Be Dragons is a game which integrates a scientific exploration within a playful experience, combining artistic, scientific and technological methodologies. It offers a creative experience,...

’ERE BE DRAGONS: HEART AND HEALTH (2008)

Stephen Boyd Davis, Magnus Moar, Rachel Jacobs, Matt Watkins, Chris Riddoch, Karl Cooke

The paper describes an innovative pervasive game which uses both GPS and hear-rate monitoring in a mobile device. The objectives of the game’s development include a health science agenda concerned...

’Ere be Dragons: Heart and Health (2008)

Stephen Boyd Davis, Magnus Moar, Rachel Jacobs, Matt Watkins, Chris Riddoch, Karl Cooke

Abstract. The paper describes an innovative pervasive game which uses both GPS and heart-rate monitoring in a mobile device. The objectives of the game’s development include a health science agenda...

General Terms (2008)

Stephen Boyd Davis, Magnus Moar, John Cox, Chris Riddoch, Karl Cooke

The paper introduces a pervasive digital artwork which harnesses live heart-rate and GPS data to create a novel experience on a Pocket PC. The aims of the project, the technologies employed and the...

Can virtual environments enhance the learning of historical chronology? (2008)

Foreman, Nigel, Boyd Davis, Stephen, Moar, Magnus, Korallo, Liliya, Chappell, Emma

Historical time and chronological sequence are usually conveyed to pupils via the presentation of semantic information on printed worksheets, events being rote-memorised according to date. We...

Contents (2007)

Laurent Cozic, Mphil Automated, Cinematography Games, I Stephen, Boyd Davis, ...

in partial fulfilment of the requirements

'Ere be dragons: heartfelt gaming. (2006)

Boyd Davis, Stephen, Jacobs, R., Moar, Magnus, Watkins, M.

This article (Boyd Davis principal author, project director) discusses issues arising from the development of a unique location-aware game using live bio-sensing, funded by Wellcome Trust and...

'Ere be dragons: heartfelt gaming. (2006)

Boyd Davis, Stephen, Jacobs, R., Moar, Magnus, Watkins, M.

This article (Boyd Davis principal author, project director) discusses issues arising from the development of a unique location-aware game using live bio-sensing, funded by Wellcome Trust and...

'Ere be dragons: heart and health. (2006)

Moar, Magnus, Boyd Davis, Stephen, Jacobs, R., Watkins, M.

This full paper describes a project which developed the first pervasive game to successfully integrate gameplay with feedback about the player's heart rate. It was presented at the International...

'Ere be dragons: heart and health. (2006)

Moar, Magnus, Boyd Davis, Stephen, Jacobs, R., Watkins, M.

This full paper describes a project which developed the first pervasive game to successfully integrate gameplay with feedback about the player's heart rate. It was presented at the International...

The amateur creator. (2005)

Moar, Magnus, Boyd Davis, Stephen

This paper developed themes concerned with designing tools to assist young users to create 3D models published in a book chapter in 2001 with Bailey, F. Children's Creation of Shared 3D Worlds in...

The amateur creator. (2005)

Moar, Magnus, Boyd Davis, Stephen

This paper developed themes concerned with designing tools to assist young users to create 3D models published in a book chapter in 2001 with Bailey, F. Children's Creation of Shared 3D Worlds in...

The VERTEX Project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom. (2003)

Moar, Magnus, Bailey, Fiona

Following a presentation about the VERTEX project at SIGGRAPH (in San Antonio, 21-25 July 2002), Moar was invited (with Bailey) to submit an article for a special edition of Computers and Graphics....

The VERTEX Project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom. (2003)

Moar, Magnus, Bailey, Fiona

Following a presentation about the VERTEX project at SIGGRAPH (in San Antonio, 21-25 July 2002), Moar was invited (with Bailey) to submit an article for a special edition of Computers and Graphics....

Rendering Through Iterated Function Systems (2001)

Jones, Huw, Moar, Magnus

Iterated Function Systems (IFS) have been widely used for image compression and for generating fractal objects. Using barycentric coordinates and an extension of the concept, a range of rendering...

Children's creation of shared 3D worlds (2001)

Moar, Magnus, Bailey, Fiona

Moar's research seeks new uses for interactive technologies, focusing on how learners, particularly the young, may use ICTs as creative tools for learning. Taking a Vygotskian / Constructionalist...

Children's creation of shared 3D worlds (2001)

Moar, Magnus, Bailey, Fiona

Moar's research seeks new uses for interactive technologies, focusing on how learners, particularly the young, may use ICTs as creative tools for learning. Taking a Vygotskian / Constructionalist...