Markus Gross

Details der Publikationsliste

Zeitraum

1986 - 2009

Anzahl

127

Co-Autoren

ETH Zurich (2009)

Theodore Kim, Nils Thürey, Doug James, Markus Gross

Figure 1: A 50×100×50 smoke simulation with eight turbulence bands added to synthesize an effective resolution of 12800×25600×12800. Post-processing averaged 170s a frame on an 8 core machine and...

Fall and rise of small droplets on rough hydrophobic substrates (2009)

Gross, Markus, Varnik, Fathollah, Raabe, Dierk

Liquid droplets on patterned hydrophobic substrates are typically observed either in the Wenzel or the Cassie state. Here we show that for droplets of comparable size to the roughness scale an...

EUROGRAPHICS 2007 / D. Cohen-Or and P. Slavík (Guest Editors) A Finite Element Method on Convex Polyhedra (2009)

Martin Wicke, Mario Botsch, Markus Gross

We present a method for animating deformable objects using a novel finite element discretization on convex polyhedra. Our finite element approach draws upon recently introduced 3D mean value...

Real-Time Fluid Simulation Using Height Fields Semester Thesis (2009)

Bálint Miklós, Advisor Dr. Matthias Müller, Prof Dr, Markus Gross, Eth Zürich

iii Realistic water simulation is a challenging domain for the computer graphics community. Water-like phenomena can be described quite accurately using the Navier-Stokes equations and, thus,...

Abstract Image-space Free-viewpoint Video (2009)

Stephan Würmlin, Edouard Lamboray, Michael Waschbüsch, Peter Kaufmann, Aljoscha Smolic, Markus Gross

Image-space free-viewpoint video (FVV) is a framework for representation and coding of sparse multi-view video and subsequent re-rendering from arbitrary viewpoints. It is based on the fundamental...

Real-time Breaking Waves for Shallow Water Simulations (2009)

Nils Thürey, Matthias Müller-fischer, Simon Schirm, Markus Gross

We present a new method for enhancing shallow water simulations by the effect of overturning waves. While full 3D fluid simulations can capture the process of wave breaking, this is beyond the...

The Theory of Laser Materials Processing (2009)

Hüttner, Bernd, Dowden, John, Schulz, Wolfgang, Kaplan, Alexander, Richardson, Ian, Lepski, Dietrich, ...

In this chapter some aspects of the interaction of femtosecond laser pulses with metals has been considered and compared with the effects of longer pulses. The most important point is, perhaps, that...

Abstract EWA Volume Splatting (2008)

Matthias Zwicker, Hanspeter Pfister, Jeroen Baar, Markus Gross

In this paper we present a novel framework for direct volume rendering using a splatting approach based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a...

Consistent (2008)

Bruno Heidelberger, Matthias Teschner, Richard Keiser, Matthias Müller, Markus Gross

penetration depth estimation for deformable collision response

Computer Graphics Lab (2008)

Richard Keiser, Eth Zürich, Prof Dr, Markus Gross, Mark Pauly

We introduce a framework for detecting self-collisions during interactive editing of point-sampled surfaces. Collision detection is based on a classification operator which computes whether a point...

C.: Soft articulated characters with fast contact handling (2008)

Miguel A. Otaduy, Serhat Tekin, Markus Gross, Ming C. Lin

Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We present a fast, novel...

Multi-Scale Capture of Facial Geometry and Motion (2008)

Bernd Bickel, Mario Botsch Rol, Angst Wojciech, Matusik Miguel, Otaduy Hanspeter Pfister, Markus Gross

Figure 1: Animation of a high-resolution face scan using marker-based motion capture and a video-driven wrinkle model. From left to right: video frame, large-scale animation without wrinkles,...

Dominique Gasser 1 (2008)

M. Pauly, M. Zwicker, Richard Keiser, Bart Adams, Paolo Bazzi, Philip Dutré, ...

We present a framework for physics-based animation of deforming solids and fluids. By merging the equations of solid mechanics with the Navier-Stokes equations using a particle-based Lagrangian...

ABSTRACT Balanced Hierarchies for Collision Detection between Fracturing Objects (2008)

Miguel A. Otaduy, Olivier Chassot, Denis Steinemann, Markus Gross

The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) are a popular...

Abstract Point-Sampled 3D Video of Real-World Scenes ⋆ (2008)

Michael Waschbüsch, Stephan Würmlin, Daniel Cotting, Markus Gross

This paper presents a point-sampled approach for capturing three-dimensional video footage and subsequent re-rendering of real-world scenes. The acquisition system is composed of multiple sparsely...

Particle-Based Fluid Simulation for Interactive Applications Abstract (2008)

D. Breen, M. Lin (editors, Matthias Müller, David Charypar, Markus Gross

Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on...

Dominique Gasser 1 (2008)

M. Pauly, M. Zwicker, Richard Keiser, Bart Adams, Paolo Bazzi, Philip Dutré, ...

We present a framework for physics-based animation of deforming solids and fluids. By merging the equations of solid mechanics with the Navier-Stokes equations using a particle-based Lagrangian...

To appear in the Proceedings of SIGGRAPH 2001 (2008)

Surface Splatting, Matthias Zwicker, Hanspeter Pfister, Jeroen Baar, Markus Gross

Figure 1: Surface splatting of a scan of a human face, textured terrain, and a complex point-sampled object with semi-transparent surfaces. Modern laser range and optical scanners need rendering...

Texturing Internal Surfaces from a Few Cross Sections (2008)

Nico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fabio Ganovelli, Markus Gross

We introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from photographs of a few cross-sections of a real object. When the internal surfaces of the 3D...

D. Metaxas and J. Popovic (Editors) Adaptive Deformations with Fast Tight Bounds (2008)

Miguel A. Otaduy, Daniel Germann, Stephane Redon, Markus Gross

Simulation of deformations and collision detection are two highly intertwined problems that are often treated separately. This is especially true in existing elegant adaptive simulation techniques,...

PriMo: Coupled Prisms for Intuitive Surface Modeling Abstract (2008)

Konrad Polthier, Alla Sheffer (editors, Mario Botsch, Mark Pauly, Markus Gross, Leif Kobbelt

We present a new method for 3D shape modeling that achieves intuitive and robust deformations by emulating physically plausible surface behavior inspired by thin shells and plates. The surface mesh...

Abstract Contact Handling for Deformable Point-Based Objects (2008)

Richard Keiser, Matthias Müller, Bruno Heidelberger, Matthias Teschner, Markus Gross

This paper presents an approach to collision detection and response for dynamically deforming pointbased objects. Both the volume of an object and its surface are represented by point sets. In case...

Accelerated Proximity Queries for Haptic Rendering of Deformable Models (2008)

Miguel A. Otaduy, Paul Mecklenburg, Markus Gross, Ming C. Lin

We present a fast proximity query algorithm for haptic display of complex deformable models using a layered representation. Assuming that each solid model can be represented as a rigid core covered...

Interactive Haptic Rendering of High-Resolution Deformable Objects (2008)

Serhat Tekin, Miguel A. Otaduy, Markus Gross, Ming C. Lin

Abstract. We present an efficient algorithm for haptic rendering of deformable bodies with highly detailed surface geometry using a fast contact handling algorithm. We exploit a layered deformable...

Multi-Scale Capture of Facial Geometry and Motion (2008)

Bernd Bickel, Mario Botsch Rol, Angst Wojciech, Matusik Miguel, Otaduy Hanspeter Pfister, Markus Gross

Figure 1: Animation of a high-resolution face scan using marker-based motion capture and a video-driven wrinkle model. From left to right: video frame, large-scale animation without wrinkles,...

Abstract Real–Time Volumetric Intersections of Deforming Objects (2008)

Bruno Heidelberger, Matthias Teschner, Markus Gross

We present a new algorithm for the computation of volumetric intersections of geometrically complex objects, which can be used for the efficient detection of collisions. Our approach requires neither...

Data Streaming in Telepresence Environments (2008)

Edouard Lamboray, Stephan Würmlin, Markus Gross

In this paper, we discuss data transmission in telepresence environments for collaborative virtual reality applications. We analyze data streams in the context of networked virtual environments and...

Efficient Animation of Point-Sampled Thin Shells (2008)

Eurographics M. Alexa, J. Marks, Martin Wicke, Denis Steinemann, Markus Gross

We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary computations without...

(Guest Editors) Dynamic Sampling and Rendering of Algebraic Point Set Surfaces (2008)

Gaël Guennebaud, Marcel Germann, Markus Gross

Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving least-squares (MLS) fitting of algebraic spheres. In this paper we first revisit the spherical...

Dominique Gasser 1 (2008)

M. Pauly, M. Zwicker, Richard Keiser, Bart Adams, Paolo Bazzi, Philip Dutré, ...

We present a framework for physics-based animation of deforming solids and fluids. By merging the equations of solid mechanics with the Navier-Stokes equations using a particle-based Lagrangian...

Abstract GPU-Based Ray-Casting of Quadratic Surfaces (2008)

M. Botsch, B. Chen (editors, Christian Sigg, Tim Weyrich, Mario Botsch, Markus Gross

Quadratic surfaces are frequently used primitives in geometric modeling and scientific visualization, such as rendering of tensor fields, particles, and molecular structures. While high visual...

EUROGRAPHICS 2007 / D. Cohen-Or and P. Slavík (Guest Editors) 3D Video Billboard Clouds (2008)

Michael Waschbüsch, Stephan Würmlin, Markus Gross

3D video billboard clouds reconstruct and represent a dynamic three-dimensional scene using displacementmapped billboards. They consist of geometric proxy planes augmented with detailed displacement...

M.-P. Cani, J. O’Brien (Editors) Fast Arbitrary Splitting of Deforming Objects (2008)

Denis Steinemann, Miguel A. Otaduy, Markus Gross

We present a novel algorithm for efficiently splitting deformable solids along arbitrary piecewise linear crack surfaces in cutting and fracture simulations. We propose the use of a meshless...

ABSTRACT DYNAMIC POINT SAMPLES FOR FREE-VIEWPOINT VIDEO (2008)

Stephan Würmlin, Edouard Lamboray, Michael Waschbüsch, Markus Gross

a) b) c) Figure 1: Examples of dynamic point samples for free-viewpoint video. a) real-time free-viewpoint video in the blue-c, b) 3D video recorder with object-space compression, c) 3D video...

Efficient Bounds for Point-Based Animations (2008)

M. Botsch, R. Pajarola (editors, Denis Steinemann, Miguel A. Otaduy, Markus Gross

We introduce a new and efficient approach for collision detection in point-based animations, based on the fast computation of tight surface bounds. Our approach is able to tightly bound a...

Efficient Animation of Point-Sampled Thin Shells (2008)

Eurographics M. Alexa, J. Marks, Martin Wicke, Denis Steinemann, Markus Gross

We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary computations without...

Adaptive Simulation of Electrical Discharges (2008)

Bernd Bickel, Martin Wicke, Markus Gross

Figure 1: Simulation of a cloud-to-ground lightning. The breakdown pattern is computed iteratively using the dielectric breakdown model on an adaptively sampled grid. We present an adaptive animation...

Abstract Particle-Based Fluid-Fluid Interaction (2008)

K. Anjyo, P. Faloutsos (editors, Matthias Müller, Barbara Solenthaler, Richard Keiser, Markus Gross

The interesting and complex behavior of fluids emerges mainly from interaction processes. While interactions of fluids with static or dynamic solids has caught some attention in computer graphics...

Abstract Particle-Based Fluid-Fluid Interaction (2008)

K. Anjyo, P. Faloutsos (editors, Matthias Müller, Barbara Solenthaler, Richard Keiser, Markus Gross

The interesting and complex behavior of fluids emerges mainly from interaction processes. While interactions of fluids with static or dynamic solids has caught some attention in computer graphics...

(Guest Editors) Multi-scale Feature Extraction on Point-Sampled Surfaces (2008)

Mark Pauly, Richard Keiser, Markus Gross, Eth Zürich

We present a new technique for extracting line-type features on point-sampled geometry. Given an unstructured point cloud as input, our method first applies principal component analysis on local...

IEEE Transactions on Visualzation and Computer Graphics, July-September 2002 (2008)

Ewa Splatting, Matthias Zwicker, Hanspeter Pfister, Jeroen Van Baar, Markus Gross

Abstract—In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a resampling filter...

A Bidirectional Light Field- Hologram Transform (2008)

Remo Ziegler, Simon Bucheli, Lukas Ahrenberg, Marcus Magnor, Markus Gross

In this paper, we propose a novel framework to represent visual information. Extending the notion of conventional image-based rendering, our framework makes joint use of both light fields and...

Fairing of non-manifold models (2008)

Andreas Hubeli, Andreas Hubeli, Markus Gross, Markus Gross

a) b) c) Figure 1: Fairing of a simple scene: a) Original input scene. b) Scene faired in the two-manifold setting: the intersections between water and land and between the columns and the top/bottom...

07171 Summary -- Visual Computing -- Convergence of Computer Graphics and Computer Vision (2008)

Gross, Markus, Müller, Heinrich, Seidel, Hans-Peter, Shum, Harry

Due to the importance of visual information for humans, visual computing is at the very core of the technologies enabling the modern information society. New and emerging technologies such as...

07171 Abstracts Collection -- Visual Computing -- Convergence of Computer Graphics and Computer Vision (2008)

Gross, Markus, Müller, Heinrich, Seidel, Hans-Peter, Shum, Harry

From 22.04. to 27.04.2007, the Dagstuhl Seminar 07171 ``Visual Computing - Convergence of Computer Graphics and Computer Vision'' was held in the International Conference and Research Center (IBFI),...

Fairing of non-manifold models (2007)

Andreas Hubeli, Andreas Hubeli, Markus Gross, Markus Gross

Figure 1: Fairing of a simple scene: a) Original input scene. b) Scene faired in the two-manifold setting: the intersections between water and land and between the columns and the top/bottom of the...

a (2007)

Edouard Lamboray, Aaron Zollinger, Oliver G. Staadt, Markus Gross

Distributed multimedia applications typically handle two different types of communication: request/reply interaction for control information as well as real-time streaming data. The CORBA Audio/Video...

(Guest Editors) Multi-scale Feature Extraction on Point-sampled Surfaces (2007)

Mark Pauly, Richard Keiser, Markus Gross, Eth Zürich

We present a new technique for extracting line-type features on point-sampled geometry. Given an unstructured point cloud as input, our method first applies principal component analysis on local...

© The Eurographics Association 2003. The blue-c Distributed Scene Graph (2007)

J. Deisinger, A. Kunz (editors, Martin Naef, Edouard Lamboray, Oliver Staadt, Markus Gross

In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to...

Interactive Multimedia Streams in Distributed Applications (2007)

Edouard Lamboray, Aaron Zollinger, Oliver G. Staadt, Markus Gross

Distributed multimedia applications typically handle two different types of communication: request/reply interaction for control information as well as real-time streaming data. The CORBA Audio/Video...

Accelerated Force Computation for Physics-Based Information Visualization (2007)

Ming C. Hao, Umeshwar Dayal, Daniel Cotting, Thomas Holenstein, Markus Gross

Visualization of similarity is an emerging technique for analyzing relation-based data sets. A common way of computing the respective layouts in an information space is to employ a physics-based...

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 1 (2007)

Ewa Splatting, Matthias Zwicker, Hanspeter Pfister, Jeroen Van Baar, Markus Gross

Abstract—In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a resampling filter...

To appear in the Proceedings of SIGGRAPH 2001 (2007)

Surface Splatting, Matthias Zwicker, Hanspeter Pfister, Jeroen Baar, Markus Gross

Figure 1: Surface splatting of a scan of a human face, textured terrain, and a complex point-sampled object with semi-transparent surfaces. Modern laser range and optical scanners need rendering...

ABSTRACT Spatialized Audio Rendering for Immersive Virtual Environments (2007)

Martin Naef, Oliver Staadt, Markus Gross

We present a spatialized audio rendering system for the use in immersive virtual environments. The system is optimized for rendering a sufficient number of dynamically moving sound sources in...

Multiresolution Modeling of Point-Sampled Geometry (2007)

Mark Pauly, Leif Kobbelt, Markus Gross

Abstract. We present a framework and algorithms for multiresolution modeling of point-sampled geometry. Most of our techniques extend the key ingredients of recent multiresolution editing concepts,...

Particle-Based Fluid Simulation for Interactive Applications Abstract (2007)

D. Breen, M. Lin (editors, Matthias Müller, David Charypar, Markus Gross

Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on...

MITSUBISHI ELECTRIC RESEARCH LABORATORIES (2007)

Jeroen Van Baar, Surface Splatting, Surface Splatting, Matthias Zwicker, Matthias Zwicker, Hanspeter Pfister, ...

Modern laser range and optical scanners need rendering techniques that can handle millions of points with high resolution textures. This paper describes a point rendering and texture filtering...

Practical motion capture in everyday surroundings (2007)

Daniel Vlasic, Rolf Adelsberger, Giovanni Vannucci, John Barnwell, Markus Gross, Wojciech Matusik, ...

Figure 1: Traditional motion-capture systems excel at recording motions within lab-like environments but struggle with recording outdoor activities such as skiing, biking, and driving. This...

Algebraic point set surfaces (2007)

Gaël Guennebaud, Markus Gross

Figure 1: Illustration of the central features of our algebraic MLS framework. From left to right: efficient handling of very complex point sets, fast mean curvature evaluation and shading,...

Low-Cost Telepresence for Collaborative Virtual Environments (2007)

Seon-min Rhee, Remo Ziegler, Jiyoung Park, Martin Naef, Markus Gross, Senior Member

Abstract — We present a novel low-cost method for visual communication and telepresence in a CAVE TM-like environment, relying on 2D stereo-based video avatars. The system combines a selection of...

Low-Cost Telepresence for Collaborative Virtual Environments (2007)

Seon-min Rhee, Remo Ziegler, Jiyoung Park, Martin Naef, Markus Gross, Senior Member

Abstract — We present a novel low-cost method for visual communication and telepresence in a CAVE TM-like environment, relying on 2D stereo-based video avatars. The system combines a selection of...

Practical motion capture in everyday surroundings (2007)

Daniel Vlasic, Rolf Adelsberger, Giovanni Vannucci, John Barnwell, Markus Gross, Wojciech Matusik, ...

Figure 1: Traditional motion-capture systems excel at recording motions within lab-like environments but struggle with recording outdoor activities such as skiing, biking, and driving. This...

Hybrid Cutting of Deformable Solids (2006)

Denis Steinemann, Matthias Harders, Markus Gross, Gabor Szekely

A central training objective of virtual reality based surgical simulation is the removal of pathologic tissue. This necessitates stable, real-time updates of the underlying mesh representation....

Point-based multiscale surface representation (2006)

Mark Pauly, Leif P. Kobbelt, Markus Gross

In this article we present a new multiscale surface representation based on point samples. Given an unstructured point cloud as input, our method first computes a series of point-based surface...

Fast simulation of deformable models in contact using dynamic deformation textures (2006)

Miguel A. Otaduy, Paul Mecklenburg, Markus Gross, Ming C. Lin

We present an efficient algorithm for simulating contacts between deformable bodies with high-resolution surface geometry using dynamic deformation textures, which reformulate the 3D elastoplastic...

M.: Meshless deformations based on shape matching (2005)

Matthias Müller, Bruno Heidelberger, Matthias Teschner, Markus Gross, Eth Zürich, Eth Zürich

Figure 1: The presented technique is stable under all circumstances and allows to simulate hundreds of deformable objects in real-time. We present a new approach for simulating deformable objects....

Mitsubishi Electric Research Laboratories (2005)

Http Www Merl, Rendering Deformable, Surface Reflectance, Tim Weyrich, Hanspeter Pfister, Markus Gross, ...

Animation of photorealistic computer graphics models is an important goal for many applications.

Mitsubishi Electric Research Laboratories (2005)

Http Www Merl, Tim Weyrich, Wojciech Matusik, Hanspeter Pfister, Addy Ngan, Markus Gross, ...

this technical report we describe how these devices are constructed, calibrated, and used to acquire high-quality reflectance data of human faces

Appeared in the Proceedings of the Eurographics Symposium on Point-Based Graphics 2005 (2005)

Pauly Zwicker Editors, M. Pauly, M. Zwicker, Filip Sadlo, Tim Weyrich, Ronald Peikert, ...

We present a simple and high-quality 3D scanning system based on structured light. It uses the common setup of a video projector, a computer-controlled turntable and a single camera. Geometry is...

MITSUBISHI ELECTRIC RESEARCH LABORATORIES (2005)

Rendering Deformable, Surface Reflectance, Tim Weyrich, Hanspeter Pfister, Markus Gross, Rendering Deformable Surface, ...

Animation of photorealistic computer graphics models is an important goal for many applications. Image-based modeling has emerged as a promising approach to capture and visualize real-world objects....

Measuring skin reflectance and subsurface scattering (2005)

Tim Weyrich, Wojciech Matusik, Hanspeter Pfister, Addy Ngan, Markus Gross, Tim Weyrich, ...

it is well known that human facial skin has complex reflectance properties that are difficult to model, render, and edit. We built two measurement devices to analyze and reconstruct the reflectance...

Efficient raytracing of deforming pointsampled surfaces (2005)

Bart Adams, Richard Keiser, Mark Pauly, Leonidas J. Guibas, Markus Gross, Philip Dutré

We present efficient data structures and caching schemes to accelerate ray-surface intersections for deforming point-sampled surfaces. By exploiting spatial and temporal coherence of the deformation...

Efficient raytracing of deforming pointsampled surfaces (2005)

Bart Adams, Richard Keiser, Mark Pauly, Leonidas J. Guibas, Markus Gross, Philip Dutré

We present efficient data structures and caching schemes to accelerate ray-surface intersections for deforming point-sampled surfaces. By exploiting spatial and temporal coherence of the deformation...

M.: Interaction of fluids with deformable solids (2004)

Matthias Müller, Simon Schirm, Matthias Teschner, Bruno Heidelberger, Markus Gross

In this paper, we present a method for simulating the interaction of fluids with deformable solids. The method is designed for the use in interactive systems such as virtual surgery simulators where...

A versatile and robust model for geometrically complex deformable solids (2004)

Matthias Teschner, Bruno Heidelberger, Matthias Müller, Markus Gross

In this paper, we present a versatile and robust model for geometrically complex deformable solids. Our approach can be applied to deformable tetrahedral meshes and to deformable triangle meshes. The...

Robust Watermarking of Point-Sampled Geometry (2004)

Daniel Cotting Tim, Tim Weyrich, Mark Pauly, Markus Gross

We present a new scheme for digital watermarking of point-sampled geometry based on spectral analysis. By extending existing algorithms designed for polygonal data to unstructured point clouds, our...

Robust Watermarking of Point-Sampled Geometry (2004)

Daniel Cotting Tim, Tim Weyrich, Mark Pauly, Markus Gross

We present a new scheme for digital watermarking of point-sampled geometry based on spectral analysis. By extending existing algorithms designed for polygonal data to unstructured point clouds, our...

Physically-Based Simulation of Objects Represented by Surface Meshes (2004)

Matthias Müller, Matthias Teschner, Markus Gross

Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformations or fracture...

Physically-Based Simulation of Objects Represented by Surface Meshes (2004)

Matthias Müller, Matthias Teschner, Markus Gross

Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformations or fracture...

Detection of Collisions and Self-collisions Using Image-space Techniques (2004)

Bruno Heidelberger, Matthias Teschner, Markus Gross

Image-space techniques have shown to be very e#cient for collision detection in dynamic simulation and animation environments. This paper proposes a new image-space technique for e#- cient collision...

3D video fragments: dynamic point samples for real-time free-viewpoint video (2004)

Stephan Würmlin, Edouard Lamboray, Markus Gross

We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine the simplicityof...

Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display (2004)

Daniel Cotting, Martin Naef, Markus Gross

We introduce a method to imperceptibly embed arbitrary binary patterns into ordinary color images displayed by unmodified off-the-shelf Digital Light Processing (DLP) projectors. The encoded images...

Real-time streaming of point-based 3D video (2004)

Edouard Lamboray, Stephan Würmlin, Markus Gross

Free-viewpoint video is a promising technology for next-generation virtual and augmented reality applications. Our goal is to enhance collaborative VR applications with 3D video-conferencing...

Consistent penetration depth estimation for deformable collision response (2004)

Bruno Heidelberger, Matthias Teschner, Richard Keiser, Matthias Müller, Markus Gross

Penalty approaches can be used to efficiently resolve collisions of dynamically simulated rigid and deformable objects. These methods compute penalty forces based on the penetration depth of...

Detection of Collisions and Self-collisions Using Image-space Techniques (2004)

Bruno Heidelberger, Matthias Teschner, Markus Gross

Image-space techniques have shown to be very e#cient for collision detection in dynamic simulation and animation environments. This paper proposes a new image-space technique for e#- cient collision...

Interactive Virtual Materials (2004)

Matthias Müller, Markus Gross

In this paper we present a fast and robust approach for simulating elasto-plastic materials and fracture in real time. Our method extends the warped stiffness finite element approach for linear...

A Versatile and Robust Model for Geometrically Complex Deformable Solids (2004)

Matthias Teschner, Bruno Heidelberger, Matthias Müller, Markus Gross

In this paper, we present a versatile and robust model for geometrically complex deformable solids. Our approach can be applied to deformable tetrahedral meshes and to deformable triangle meshes. The...

Unconstrained Free-Viewpoint Video Coding (2004)

Edouard Lamboray, Stephan Würmlin, Michael Waschbüsch, Markus Gross, Hanspeter Pfister

In this paper, we present a coding framework addressing image-space compression for free-viewpoint video. Our framework is based on time-varying 3D point samples which represent real-world objects....

blue-c API: A Multimedia and 3D Video Enhanced Toolkit for Collaborative VR and Telepresence (2004)

Martin Naef, Oliver Staadt, Markus Gross

Copyright © 2004 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided...

Blue-c: A spatially immersive display and 3D video portal for telepresence (2003)

Markus Gross, Stephan Würmlin, Martin Naef, Edouard Lamboray, Christian Spagno, Andreas Kunz, ...

Figure 1: Panoramic picture of the blue-c portal showing the projection screens in transparent mode, the outer scaffold with attached cameras, the LED arrays, and the LCD stereo projectors. We...

Blue-c: A spatially immersive display and 3D video portal for telepresence (2003)

Markus Gross, Stephan Würmlin, Martin Naef, Edouard Lamboray, Christian Spagno, Andreas Kunz, ...

Figure 1: Panoramic picture of the blue-c portal showing the projection screens in transparent mode, the outer scaffold with attached cameras, the LED arrays, and the LCD stereo projectors. We...

Volumetric collision detection for deformable objects (2003)

Bruno Heidelberger, Bruno Heidelberger, Matthias Teschner, Matthias Teschner, Markus Gross, Markus Gross

Figure 1: This sequence shows two deforming objects with 150k and 5k faces. An explicit representation of the red intersection volume can be computed at interactive frame rate. We present a new...

The blue-c distributed scene graph (2003)

Martin Naef, Edouard Lamboray, Oliver Staadt, Markus Gross

In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to...

Optimized Spatial Hashing for Collision Detection of Deformable Objects (2003)

Matthias Teschner, Bruno Heidelberger, Matthias Mueller, Danat Pomeranets, Markus Gross

We propose a new approach to collision and self-- collision detection of dynamically deforming objects that consist of tetrahedrons. Tetrahedral meshes are commonly used to represent volumetric...

Dynamic Point Cloud Compression for Free Viewpoint Video (2003)

Edouard Lamboray, Michael Waschbüsch, Stephan Würmlin, Hanspeter Pfister, Markus Gross

In this paper, we present a coding framework addressing the compression of dynamic 3D point clouds which represent real world objects and which result from a video acquisition using multiple cameras....

IN:SHOP - Using Telepresence and Immersive VR for a New Shopping Experience (2003)

Silke Lang, Martin Naef, Markus Gross, Ludger Hovestadt

IN:SHOP uses the blue-c 3D video technology to implement distributed shopping in a shared virtual world. IN:SHOP combines traditional shopping and marketing structures with 3D computer graphics,...

citizen of Germany accepted on the recommendation of (2003)

Mark Pauly, Prof Dr, Markus Gross, Prof Dr, Leif Kobbelt, Prof Dr, ...

3D geometry has become increasingly popular as a new form of digital media. Similar to other types of media data, i.e., sound, images, and video, this requires tools to acquire, store, process, edit,...

A state machine for real-time cutting of tetrahedral meshes (2003)

Daniel Bielser, Pascal Glardon, Matthias Teschner, Markus Gross

We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the current cut tool...

Pointshop 3D: An Interactive System for Point-Based Surface Editing (2002)

Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus Gross, Eth Zürich

We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety of different...

Pointshop 3D: An Interactive System for Point-Based Surface Editing (2002)

Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus Gross, Eth Zürich

We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety of different...

Pointshop 3D: An Interactive System for Point-Based Surface Editing (2002)

Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus Gross, Eth Zürich

We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety of different...

MITSUBISHI ELECTRIC RESEARCH LABORATORIES (2002)

Ewa Splatting, M. Zwicker, H. Pfister, J. Van Baar, M. Gross, Matthias Zwicker, ...

In this paper, we present a framework for high quality splatting based on elliptical Gaussiansurface and volume data.

EWA Splatting (2002)

Matthias Zwicker Hanspeter, Hanspeter Pfister, Jeroen Van Baar, Markus Gross

In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a resampling filter combining a...

EWA Volume Splatting (2001)

Matthias Zwicker, Hanspeter Pfister, Jeroen Baar, Markus Gross

In this paper we present a novel framework for direct volume rendering using a splatting approach based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a...

Multiresolution methods for nonmanifold models (2001)

Andreas Hubeli, Markus Gross, Associate Member

Abstract- The concept of fairing applied to triangular meshes with irregular connectivity has become more and more important. Previous contributions proposed a variety of fairing operators for...

EWA Volume Splatting (2001)

Jeroen Van Baar, Markus Gross, Matthias Zwicker, Matthias Zwicker, Hanspeter Pfister, Hanspeter Pfister, ...

In this paper we present a novel framework for direct volume rendering using a splatting approach based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a...

Surface Splatting (2001)

Surface Splatting, Matthias Zwicker Hanspeter, Hanspeter Pfister, Jeroen Baar, Markus Gross

Modern laser range and optical scanners need rendering techniques that can handle millions of points with high resolution textures. This paper describes a point rendering and texture filtering...

Surface Splatting (2001)

Matthias Zwicker, Hanspeter Pfister, Jeroen Van Baar, Markus Gross

Abstract—In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a resampling filter,...

Fairing of non-manifolds for visualization (2000)

Andreas Hubeli, Markus Gross

a) b) c) Figure 1: Fairing of a simple scene (see also CP1): a) Original input scene. b) Scene faired in the two-manifold setting: the intersections between water and land and between the columns and...

Fairing of non-manifolds for visualization (2000)

Andreas Hubeli, Markus Gross

Figure 1: Fairing of a simple scene (see also CP1): a) Original input scene. b) Scene faired in the two-manifold setting: the intersections between water and land and between the columns and the...

Eigenmeshes (2000)

Markus Gross, Andreas Hubeli

this paper, we present first concepts towards a signal processing based sampling framework for manifolds. Although a rigorous treatment of eigenfunction expansions would require functional analysis,...

A survey of surface representations for geometric modeling (2000)

Andreas Hubeli, Markus Gross, Andreas Hubeli, Markus Gross

In this survey we will describe the most important state-of-the art surface representations, and we will investigate their usefulness as modeling tools in geologic applications. The representations...

A survey of surface representations for geometric modeling (2000)

Andreas Hubeli, Markus Gross, Andreas Hubeli, Markus Gross

In this survey we will describe the most important state-of-the art surface representations, and we will investigate their usefulness as modeling tools in geologic applications. The representations...

The Global Cube - A Hardware-accelerated Hierarchical. . . (1999)

Andreas Hubeli, Markus Gross

In this paper we introduce the notion of the global cube algorithm. Its concept and its implementation allow the computation of the energy transfer of light in a volumetric medium by exploiting...