(Guest Editors) Automatic Generation of Structure Preserving Multiresolution Models (2009)
We are proposing a multiresolution representation which uses a subdivision surface as a smooth base surface with respect to which a high resolution mesh is defined by normal displacement. While this...
Interactive mesh editing has become an essential com- (2008)
Martin Marinov, Mario Botsch, Leif Kobbelt
Multiresolution shape editing performs global deformations while preserving fine surface details by modifying a smooth base surface and reconstructing the modified detailed surface as a normal...
GPU-Based Multiresolution Deformation Using Approximate (2008)
Normal Field Reconstruction, Martin Marinov, Mario Botsch, Leif Kobbelt
this paper we present algorithms for computing both the deformation and the detail reconstruction emerging in a typical two-scale mesh modeling framework on the GPU. To make this possible, we show...
Glotzbach, Thomas, Marinov, Martin, Otto, Peter, Schneider, Matthias
Zum Vol. I von: Computer science meets automation: 52. IWK, Internationales Wissenschaftliches Kolloquium ; proceedings ; 10 - 13 September 2007 Zum Vol. II von: Computer science meets automation:...
A Robust Two-Step Procedure for Quad-Dominant Remeshing (2006)
We propose a new technique for quad-dominant remeshing which separates the local regularity requirements from the global alignment requirements by working in two steps. In the first step, we apply a...
Geometrically Controlled 4-Point Interpolatory Schemes (2004)
Martin Marinov Nira, Martin Marinov, Nira Dyn, David Levin
this paper, we present several such procedures, where the choice of the tension parameter depends on the geometry of the control polygon. We call them geometrically controlled 4-point schemes or...