Paul J. Darwen

Details der Publikationsliste

Zeitraum

1994 - 2008

Anzahl

17

Co-Autoren

c ○ Imperial College Press CO-EVOLUTION IN ITERATED PRISONER’S DILEMMA WITH INTERMEDIATE LEVELS OF COOPERATION: APPLICATION TO MISSILE DEFENSE (2008)

Paul J. Darwen, Xin Yao

There is a widespread perception that in conflict situations, more intermediate choices between full peace and total war makes full peace less likely. This view is a motivation for opposing the...

IEEE TRANSACTIONS ON EVOLUTIONARY COMPUTATION 100 Speciation as Automatic Categorical Modularization (2007)

Paul J. Darwen, Xin Yao

Real-world problems are often too difficult to be solved by a single monolithic system. Many natural and artificial systems use a modular approach to reduce the complexity of a set of subtasks while...

EEBIC Group (2007)

Paul J. Darwen, Xin Yao

evolutionary computation (EC), genetic diversity (or the lack thereof) gets the credit (or the blame) for a multitude of effects--- and so mutation operators, population initialisation, and even...

Search Landscape of a Realistic Single-Machine Scheduling Task: Peaks with Big Differences (2002)

Paul J. Darwen

Some scheduling problems, including the Travelling Salesman Problem (TSP), have a "big valley" search landscape: the best solutions have common building blocks, so crossover works well....

Why co-evolution beats temporal difference learning at Backgammon for a linear architecture, but not a non-linear architecture (2001)

Paul J. Darwen

No Free Lunch theorems show that the algorithm must suit the problem. This does not answer the novice's question: for a given problem, which algorithm to use? This paper compares co-evolutionary...

Why more choices cause less cooperation in iterated prisoner’s dilemma (2001)

Paul J. Darwen, Xin Yao

Iterated Prisoner's Dilemma (IPD) has only 2 choices, cooperate or defect. However, most real-world situations offer intermediate responses, between full cooperation and full defection. Previous...

Why More Choices Cause Less Cooperation in Iterated Prisoner's Dilemma (2001)

Paul J. Darwen, Xin Yao

This paper demonstrates two mechanisms that sabotage the emergence of full mutual cooperation. First, to increase cooperation requires behavioral (phenotypic) diversity to explore different possible...

Computationally intensive and noisy tasks: Coevolutionary learning and temporal difference learning on Backgammon (2000)

Paul J. Darwen

most difficult but realistic learning tasks are both noisy and computationally intensive. This paper investigates how, for a given solution representation, coevolutionary learning can achieve the...

Does Extra Genetic Diversity Maintain Escalation in a Co-Evolutionary Arms Race (2000)

Paul J. Darwen, Xin Yao

In evolutionary computation (EC), genetic diversity (or its absence) gets the credit (or the blame) for a multitude of effects --- and so mutation operators, population initialization, and even...

How important is your reputation in a multi-agent environment (1999)

Xin Yao, Paul J. Darwen

Most work on the evolutionary approach to the iterated prisoner 's dilemma (IPD) game uses a binary model where the choice of each player can only be cooperation or defection. However, we rarely...

Co-evolutionary learning on noisy tasks (1999)

Paul J. Darwen, Jordan B. Pollack

paper studies the effect of noise on coevolutionary learning, using Backgammon as a typical noisy task. It might seem that co-evolutionary learning would be ill-suited to noisy tasks: genetic drift...

Unobtrusive workstation farming without inconveniencing owners: Learning Backgammon with a genetic algorithm (1999)

Paul J. Darwen

Most efforts at low-cost parallel computing assume a monopoly on the hardware being used. That all-or-nothing attitude ignores many machines dedicated to other activities, but which sit idle for 16...

Unobtrusive workstation farming without inconveniencing owners: Learning Backgammon with a genetic algorithm (1999)

Paul J. Darwen

Most efforts at low-cost parallel computing assume a monopoly on the hardware being used. That all-or-nothing attitude ignores many machines dedicated to other activities, but which sit idle for 16...

Co-evolutionary learning on noisy tasks (1999)

Paul J. Darwen

This paper studies the effect of noise on coevolutionary learning, using Backgammon as a typical noisy task. It might seem that co-evolutionary learning would be ill-suited to noisy tasks: genetic...

An experimental study of N-person iterated prisoner's dilemma games (1994)

Xin Yao, Paul J. Darwen

The Iterated Prisoner's Dilemma game has been used extensively in the study of the evolution of cooperative behaviours in social and biological systems. There have been a lot of experimental...

An Experimental Study of N-Person Iterated Prisoner's Dilemma Games (1994)

Xin Yao, Paul J. Darwen

The Iterated Prisoner's Dilemma game has been used extensively in the study of the evolution of cooperative behaviours in social and biological systems. There have been a lot of experimental...

An experimental study of N-person iterated prisoner's dilemma games (1994)

Xin Yao, Paul J. Darwen

Abstract. The Iterated Prisoner’s Dilemma game has been used extensively in the study of the evolution of cooperative behaviours in social and biological systems. There have been a lot of...