Virtuelle Welten als Basistechnologie für Kunst und Kultur?: Eine Bestandsaufnahme (2009)
Bogen, M., Kuck, R., Schröter, J.
Virtuelle Welten ermöglichen das Eintauchen in eine andere Welt: Ein Benutzer kann an Orte reisen, die nicht mehr existieren oder nie existiert haben. Die Fortschritte der Forschung und der Technik...
Improving the AVANGO VR/AR framework: Lessons learned (2008)
Kuck, R., Wind, J., Riege, K., Bogen, M.
Our open source VR/AR framework AVANGO has been used in several of our R&D projects since 1996. We recently started the development of the next generation version called AVANGO NG as the development...
Improving the AVANGO VR/AR framework: Lessons learned (2008)
Kuck, R., Wind, J., Riege, K., Bogen, M.
Our open source VR/AR framework AVANGO has been used in several of our R&D projects since 1996. We recently started the development of the next generation version called AVANGO NG as the development...
Object-oriented shader design (2007)
We present an extremely lightweight object-oriented framework for writing shaders. It provides a way to invoke methods of objects from the shading language and to use references of objects as normal...
Modeling and animating virtual humans for real-time applications (2007)
Hülsken, F., Eckes, C., Kuck, R., Unterberg, J., Jörg, S.
We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a structured light approach...
Object-oriented shader design (2007)
We present an extremely lightweight object-oriented framework for writing shaders. It provides a way to invoke methods of objects from the shading language and to use references of objects as normal...