Tony Derose

Details der Publikationsliste

Zeitraum

1990 - 2009

Anzahl

52

Co-Autoren

Abstract Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments (2009)

Jonathan Shade, Dani Lischinski, David H. Salesin, Tony Derose, John Snyder

We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree that hierarchically...

I!&ia Conference Companion ~CHI’94~Boston, Massachttsdts USA~April24-2%, 1994 Toolglass and Magic Lenses: The See-Through Interface (2009)

Eric A. Bier, Maureen C. Stone, Ken Pier, Ken Fishkin, Thomas Baudelf, Matt Conway, ...

In current interfaces, users select objects, apply operations, and change viewing parameters in distinct steps that require switching attention among several screen areas. Our See-Through...

Pixar Animation Studios (2008)

Pushkar Joshi, Mark Meyer, Tony Derose, Brian Green, Tom Sanocki

Copyright Notice Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profi...

Pixar Animation Studios (2008)

Pushkar Joshi, Mark Meyer, Tony Derose, Brian Green, Tom Sanocki

two poses from an animated clip. All images c ○ Disney/Pixar. In this paper we consider the problem of creating and controlling volume deformations used to articulate characters for use in highend...

Lecturers (2008)

Organizers Denis Zorin, Peter Schröder Caltech, Denis Zorin, Tony Derose, Adi Levin, Peter Schröder, ...

Morning Session: Introductory Material The morning section will focus on the foundations of subdivision, starting with subdivision curves and moving on to surfaces. We will review and compare a...

Abstract Subdivision Surfaces in Character Animation (2008)

Tony Derose, Michael Kass, Tien Truong

The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shapes such as heads,...

Abstract Interactive Multiresolution Surface Viewing (2008)

Andrew Certain, Jovan Popović, Tony Derose, Tom Duchamp, David Salesin, Werner Stuetzle

Multiresolution analysis has been proposed as a basic tool supporting compression, progressive transmission, and level-of-detail control of complex meshes in a unified and theoretically sound way. We...

Abstract Mesh Optimization (2008)

Tony Derose, Tom Duchamp, John Mcdonald, Werner Stuetzle

We present a method for solving the following problem: Given a set of data points scattered in three dimensions and an initial triangular mesh M0, produce a mesh M, of the same topological type as...

Multiresolution Analysis of Arbitrary Meshes (2008)

Matthias Eck Tony, Tony Derose, Michael Lounsbery, Tom Duchamp, Werner Stuetzle

In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming...

Abstract Interactive Multiresolution Surface Viewing (2007)

Andrew Certain, Jovan Popović, Tony Derose, Tom Duchamp, David Salesin, Werner Stuetzle

Multiresolution analysis has been proposed as a basic tool supporting compression, progressive transmission, and level-of-detail control of complex meshes in a unified and theoretically sound way. We...

Harmonic coordinates (2006)

Tony Derose, Mark Meyer

bind-time; (b)- (d) the deformed character corresponding to three different poses of the cage. Generalizations of barycentric coordinates in two and higher dimensions have been shown to have a number...

The Triangle: a Multiprocessor Architecture for Fast Curve and Surface Generation. (1998)

Holman, Thomas J., DeRose, Tony

This paper describes the architecture and operation of the Triangle, a pipelined, parallel multiprocessor architecture for the computation and rendering of line segments, conic sections, spline...

Mesh Optimization. (1998)

Hoppe, Hughes, DeRose, Tony, Duchamp, Tom, McDonald, John, Stuetzle, Werner

We present a method for solving the following problem: Given a set of data points scattered in three dimensions and an initial triangular mesh M sub O, produce a mesh M, of the same topological type...

Subdivision for Modeling and Animation (1998)

Peter Schröder, Peter Schr Oder, Denis Zorin, Tony Derose, David R. Forsey, ...

sis Denis Zorin and Jorg Peters Afternoon Session: Applications and Algorithms The afternoon session will focus on applications of subdivision and the algorithmic issues practitioners need to address...

A Coordinate Free Geometry ADT (1997)

Stephen Mann, Nathan Litke, Tony Derose

An algebra for geometric reasoning is developed that is amenable to software implementation. The features of the algebra are chosen to support geometric programming of the variety found in computer...

Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments (1996)

Jonathan Shade, Dani Lischinski, David H. Salesin, Tony Derose, John Snyder

We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree that hierarchically...

Fast rendering of complex environments using a spatial hierarchy (1996)

Bradford Chamberlain, Tony Derose, Dani Lischinski, David Salesin, John Snyder

We present a new method for accelerating the rendering of complex static scenes. The technique is applicable to unstructured scenes containing arbitrary geometric primitives and has sublinear...

Hierarchical Image Caching (1996)

For Accelerated Walkthroughs, Jonathan Shade, Dani Lischinski, David H. Salesin, Tony Derose, John Snyder

We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree that hierarchically...

Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments (1996)

Jonathan Shade Dani, Dani Lischinski, David H. Salesin, Tony Derose, John Snyder

We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree that hierarchically...

Wavelets in Computer Graphics (1996)

Organizers Peter Schroder, Michael Cohen, David Salesin, Tony Derose, Wim Sweldens, Wim Sweldens, ...

ltiresolution Image Querying Charles E. Jacobs, Adam Finkelstein, David H. Salesin Chapter 6: Multiresolution Surfaces for Compression, Display and Editing Tony D. DeRose Chapter 7: Wavelet...

Interactive Multiresolution Surface Viewing (1996)

Andrew Certain, Jovan Popovic, Tony Derose, Tom Duchamp, David Salesin, Werner Stuetzle

Multiresolution analysis has been proposed as a basic tool supporting compression, progressive transmission, and level-of-detail control of complex meshes in a unified and theoretically sound way. We...

Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments (1996)

Jonathan Shade, Dani Lischinski, David H. Salesin, Tony Derose, John Snyder

We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree that hierarchically...

Fast Rendering of Complex Environments Using a Spatial Hierarchy (1996)

Bradford Chamberlain, Tony Derose, Dani Lischinski, David Salesin, John Snyder

This paper presents work in progress on an automated method for accelerating the rendering of complex static scenes. The technique is general in that it is applicable to unstructured scenes...

Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments (1996)

Jonathan Shade, Dani Lischinski, David H. Salesin, Tony Derose, John Snyder

We present a new method for accelerating walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree that hierarchically partitions the geometric...

Fast Rendering of Complex Environments Using a Spatial Hierarchy (1996)

Bradford Chamberlain, Tony Derose, Dani Lischinski, David Salesin, John Snyder

We present a new method for accelerating the rendering of complex static scenes. The technique is applicable to unstructured scenes containing arbitrary geometric primitives and has sublinear...

Fast Rendering of Complex Environments Using a Spatial Hierarchy (1996)

Bradford Chamberlain Tony, Tony Derose, Dani Lischinski, David Salesin, John Snyder

We present a new method for accelerating the rendering of complex static scenes. The technique is applicable to unstructured scenes containing arbitrary geometric primitives and has sublinear...

Fast rendering of complex environments using a spatial hierarchy (1996)

Bradford Chamberlain, Tony Derose, Dani Lischinski, David Salesin, John Snyder

We present a new method for accelerating the rendering of complex static scenes. The technique is applicable to unstructured scenes containing arbitrary geometric primitives and has sublinear...

Multiresolution analysis of arbitrary meshes (1995)

Matthias Eck, Tony Derose, Tom Duchamp, Michael Lounsbery, Werner Stuetzle

In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming...

Multiresolution analysis of arbitrary meshes (1995)

Matthias Eck, Tony Derose, Tom Duchamp, Michael Lounsbery, Werner Stuetzle

In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming...

Multiresolution analysis of arbitrary meshes (1995)

Matthias Eck, Tony Derose, Tom Duchamp, Michael Lounsbery, Werner Stuetzle

In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming...

Multiresolution Analysis of Arbitrary Meshes (1995)

Matthias Eck, Tony Derose, Tom Duchamp, Hugues Hoppe, Michael Lounsbery, Werner Stuetzle

In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming...

Multiresolution Analysis of Arbitrary Meshes (1995)

Matthias Eck, Tony Derose, Tom Duchamp, Michael Lounsbery, Werner Stuetzle

In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming...

Multiresolution Analysis of Arbitrary Meshes (1995)

Matthias Eck, Tony Derose, Tom Duchamp, Hugues Hoppe, Michael Lounsbery, Werner Stuetzle

In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming...

Computing values and derivatives of Bézier and B-spline tensor products (1995)

Stephen Mann, Tony Derose

: We give an efficient algorithm for evaluating B'ezier and B-spline tensor products for both positions and normals. The algorithm is an extension of a method for computing the position and...

Multiresolution Analysis of Arbitrary Meshes (1995)

Matthias Eck Tony, Tony Derose, Tom Duchamp, Michael Lounsbery, Werner Stuetzle

In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming...

Piecewise smooth surface reconstruction (1994)

Tony Derose, Tom Duchamp, Mark Halstead, Hubert Jin, John Mcdonald, Jean Schweitzer, ...

We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of applications such as...

Piecewise Smooth Surface Reconstruction (1994)

Hugues Hoppe, Tony Derose, Tom Duchamp, Hubert Jin, John Alan McDonald, And Werner Stuetzle., ...

We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of applications such as...

Piecewise Smooth Surface Reconstruction (1994)

Hugues Hoppe, Tony Derose, Tom Duchamp, Mark Halstead, Hubert Jin, John Mcdonald, ...

We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of applications such as...

Piecewise Smooth Surface Reconstruction (1994)

Hugues Hoppe, Tony Derose, Tom Duchamp, Mark Halstead, Hubert Jin, John McDonald, ...

We present a general method for automatic reconstruction of accurate, concise, piecewisesmooth surface modelsfrom scattered range data. The method can be used in a variety of applications such as...

Piecewise smooth surface reconstruction (1994)

Tony Derose, Tom Duchamp, Mark Halstead, Hubert Jin, John Mcdonald, Jean Schweitzer, ...

We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of applications such as...

Mesh Optimization (1993)

Hugues Hoppe, Tony Derose, Tom Duchamp, John McDonald, Werner Stuetzle

We present a method for solving the following problem: Given a set of data points scattered in three dimensions and an initial triangular mesh M 0 , produce a mesh M, of the same topological type as...

Mesh Optimization (1993)

Hugues Hoppe, Tony DeRose, Tom Duchamp, John McDonald, Werner Stuetzle

We present a method for solving the following problem: Given a set of data points scattered in three dimensions and an initial triangular mesh M 0 , produce a mesh M, of the same topological type as...

Mesh Optimization (1993)

Hugues Hoppe, Tony Derose, Tom Duchamp, John Mcdonald, Werner Stuetzle

We present a method for solving the following problem: Given a set of data points scattered in three dimensions and an initial triangular mesh M0 , produce a mesh M , of the same topological type as...

Computing Values and Derivatives of Bézier and B-spline Tensor Products (1993)

Stephen Mann, Tony Derose, Georges Winkenbach

When evaluating tensor product surfaces it is often necessary to calculate both the position and the normal to the surface. We give an efficient algorithm for evaluating Bézier and B-spline tensor...

Mesh Optimization (1993)

Hugues Hoppe, Tony Derose, Tom Duchamp, John Mcdonald, Werner Stuetzle

We present a method for solving the following problem: Given a set of data points scattered in three dimensions and an initial triangular mesh M 0 , produce a mesh M , of the same topological type as...

Reconstructing Illumination Functions with Selected Discontinuities (1992)

David Salesin, Dani Lischinski, Tony Derose

Typical illumination functions contain boundaries that are discontinuous in intensity or derivative. These discontinuities arise from contact between surfaces, and from the penumbra and umbra...

Surface Reconstruction from Unorganized Points (1992)

Hugues Hoppe Tony, Tony Derose, Tom Duchamp, John Mcdonald, Werner Stuetzle

We describe and demonstrate an algorithm that takes as input an unorganized set of points fx 1 ; : : : ; x n g ae IR 3 on or near an unknown manifold M , and produces as output a simplicial surface...

Surface Reconstruction from Unorganized Points (1992)

Hugues Hoppe, Tony Derose, Tom Duchamp, John Alan McDonald, Werner Stuetzle.

We describe and demonstrate an algorithm that takes as input an unorganized set of points fx 1 ; : : : ; x n g ae IR 3 on or near an unknown manifold M, and produces as output a simplicial surface...

Surface Reconstruction from Unorganized Points (1992)

Hugues Hoppe, Tony Derose, Tom Duchamp, John Mcdonald, Werner Stuetzle

We describe and demonstrate an algorithm that takes as input an unorganized set of points fx1 ; : : : ; xng ae IR 3 on or near an unknown manifold M , and produces as output a simplicial surface that...

A Survey of Parametric Scattered Data Fitting Using Triangular Interpolants (1992)

Stephen Mann, Michael Lounsbery, Charles Loop, David Meyers, James Painter, Tony DeRose, ...

This paper has been published as a chapter in "Curve and Surface Design", H. Hagen, (ed), SIAM, 1992 Some of the figures from that paper are missing from this version, as are all of the...

Scattered Data: Motivation and Background (1991)

Tony Derose, Tom Duchamp, John Alan Mcdonald, Werner Stuetzle, Tony Derose, Tom Duchamp, ...

In this report we introduce and motivate the problem of reconstructing shapes from partial information. An appropriate mathematical abstraction capturing the notion of a shape in three-dimensional...

A Testbed For The Comparison Of Parametric Surface Methods (1990)

Michael Lounsbery, Charles Loop, Stephen Mann, David Meyers, James Painter, Tony Derose, ...

There are currently a number of methods for solving variants of the following problem: Given a triangulated polyhedron P in three-space with or without boundary, construct a smooth surface that...